Exploring the Fallout Universe, the Gaming World’s Most Surprising Small Screen Triumph

The post-apocalyptic TV series has come back to its platform, and it's fair to say that audiences were delightfully shocked by the excellence of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it effectively portrayed multiple facets of the player's adventure.

We followed vault-dweller Lucy, striving to uphold her morals and finding that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts challenging his cult's dogma and unleashes plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any moral compass out in the contaminated badlands.

Building Anticipation for a New Chapter

The debut season's conclusion unveiled a major secret about those responsible for the global annihilation that condemned a society in subterranean shelters for an extended period. It also raised several enigmas unresolved for the next installment – and, now, expectations are considerably elevated.

“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks one of the series creators.

“Starting the first season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We are ecstatic with the reception to the show, so this time people are bringing more eagerness and new expectations.”

The Mojave Beckons for the Next Installment

The new season is located in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the franchise, even if it was technically flawed at launch.

“It’s more of a sun-baked feel, a Mojave vibe, that’s so integral to that game,” explains Nolan. “That parched, desolate Route 66 feeling of the game is so much fun to bring into the show.”

In the show's timeline, a long time has passed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its tactile feel – its creators prioritized real props and locations were fabricated, echoing the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a video game, is to appear as if it’s authentic.”

In fact, almost every element you see on-screen is real, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are created using puppets, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by talented film-makers who are also dedicated players, alongside the game developers behind the video games. This mutual respect for the universe is clear in the end result.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the previous season. This format will create a new weekly discussion, something the showrunners themselves are excited to engage with.

“It has more depth, it’s more expansive, it’s wittier, it has a lot of revelations,” says Howard. “I can't wait to seeing what people think.”

Lindsay Robbins
Lindsay Robbins

A tech enthusiast and productivity coach with over a decade of experience in digital optimization and workflow management.